We’ve been asked today to list 10-15 games companies and/or VFX studios, give some basic details about them and show where I would fit into the company and what I could offer them.

What we have to list is;

  • When they were founded
  • Who own them and do they have partner companies
  • What games and/or movies did they produce
  • What can I offer them
  • Who produced and made my favourite games


  • What experience are they looking for to be able to work for them – so if they have any special requirements
  • What roles are there available in the company
  • Where would I fit into the company

Yeesh, I hate talking about myself like this. Anyway, here’s the start of that list. I’ve tweaked it, deleted parts and re-wrote others since I’m not entirely sure how I want to publish it.

I’m not really sure what I can offer them either since I’m just learning how to do this (everything on this course is new to me) and I’m no where near skilled enough to approach any of these asking for a job.

So, the list. And in no particular order…except Nintendo first because they’re amazing. And the best.

And no that is not up for discussion.



  • Founded 1888 as a manufacturer of Hanafuda playing cards. Moved into to  toy production and dabbled in their own taxi firm and love hotels before entering the videogame market with their own TV Game series of systems. Produced games in arcades and allowed their franchises to be ported to various home computers of the time before launching their own range of home videogame consoles.
  • Self owned
  • Games and franchises created include = Mario, Zelda, Metroid, Pikmin, F-Zero, StarFox
  • Current job openings at time of writing: Administrator, Legal, Localisation Producer, Game tester, translator at NOE
  • Favourite games/series created: Super Mario Galaxy, Super Mario World = Mario, Zelda, Pikmin, Metroid,



  • Founded 1985 by Stampers as Ashby Computers & Graphics before coming Ultimate Play the Game and finally Rare
  • Previously owned by Nintendo but now owned my Microsoft since 2002
  • Games and franchises created include = Banjo-Kazooie, Conker, Perfect Dark, GoldenEye 007, Viva Pinata, Kameo EoP
  • Current job openings at time of writing: engineers, art directors and artists, producers & community managers
  • Favourite games/series created: Perfect Dark, Banjo-Kazooie & Tooie, Conker’s Bad Fur Day, Viva Piñata


Platinum Gamesplatinumgames

  • Founded August 2006 under the name Seeds Inc. The company merged with Odd Ltd. 2007 to create Platinum Games in 2007
  • Self owned
  • Games and franchises created include: Bayonetta, Bayonetta 2, Vanquish, Metal Gear Rising: Revengance, The Wonderful 101
  • Current job openings at time of writing: I can’t read or speak Japanese (L) so I can’t tell you
  • Favourite games/series created: Bayonetta, Bayonetta 2, The Wonderful 101



  • Founded 1940 in Honolulu as Standard Games to provide coin-op machines. Tokyo office opened in 1952 as Service Games of Japan. Company closed 31st May 1960. Three days later, two new companies established to take over their business activities before merging in 1965 to create SEGA whose name was derived from Service Games.
  • Owned by Sega Sammy Holdings since 2004
  • Games and franchises created include = Sonic, Streets of Rage, Alex Kidd, Chu Chu Rocket, Crazy Taxi
  • Current job openings at time of writing: 49 jobs throughout UK and Europe
  • Favourite games/series created: Sega Rally, OutRun, OutRun 2006, Ghost Squad, Super Monkey Ball



  • Founded 30th May 1979 as IRM Corporation before being established as Capcom in June 1983 after the merging of IRM and Japan Capsule Computers which were devoted manufacturing and distribution of electronic game machines.
  • Self owned
  • Games and franchises created include – Resident Evil, Street Fighter, Ghost Trick: Phantom Detective, Mega Man, Okami
  • Current job openings at time of writing: Email them to ask
  • Favourite games/series created: Resident Evil 2 & 4, Phoenix Wright Ace Attorney,  Mega Man



  • Founded in 1993 as Criterion Software specialising in the development of RenderWare, a middleware technology application which would improve and enhance graphics, AI, audio and physics within a given game engine. Developed into Criterion Games from being a subsidiary of Criterion Software with the use of RenderWare.
  • Bought by EA in 2004
  • Games and franchises created include = Burnout franchise, Black, Need for Speed, Star Wars Battlefront
  • Current job openings at time of writing: Environment artist, Cinematic Artist, Lighting Artist, Online Software Engineer, VFX Artist, Quality Analyst
  • Favourite games/series created: Burnout 2: Point of Impact, Burnout 3: Takedown, Black


Crystal Dynamicscrystal_dynamics_logo

  • Founded 1992 in Redwood City, California.
  • Bought by Eidos in 1998 and became a subsidiary of Square Enix after they acquired Eidos in 2009.
  • Games and franchises created include = Gex the Gekko, Legacy of Kain, Tomb Raider Legend, Rise of the Tomb Raider
  • Current job openings at time of writing: 17 vacancies across design, programming, production, animation, core technology, QA, directors and executive officials and managers.
  • Favourite games/series created: Tomb Raider Legend, Tomb Raider, Rise of the Tomb Raider


HAL Laboratoryhal

  • Founded 20 February 1980 in Chiyoda, Tokyo. Named HAL after inspiration from the computer HAL in 2001: A Space Oddessey  and also because it was one letter ahead of IBM.
  • Owned by and first party developer to Nintendo
  • Games and franchises created include = Kirby, Earthbound, Super Smash Bros Melee, Box Boy, Ghostbusters II
  • Current job openings at time of writing: ???
  • Favourite games/series created: Kirby’s Epic Yarn, Super Smash Bros. Melee, Box Boy!



  • Founded in September 1996. Created for PC before moving primarily into mobile development for iOS and android.
  • Self owned
  • Games and franchises created include = Game Dev Story, The Pyraplex, Hot Springs Story, Mega Mall Story
  • Current job openings at time of writing: ???
  • Favourite games/series created: Game Dev Story, Mega Mall Story, Pocket Arcade Story



  • Founded in 1986 as Ubi Soft Entertainment Software until 2003 when it became Ubisoft Entertainment SA however it is more commonly known as Ubisoft.
  • Self owned
  • Games and franchises created include = Rainbow 6, Assassins Creed, Rayman, Driver, Far Cry, Prince of Persia
  • Current job openings at time of writing: 928 vacancies across all areas of development
  • Favourite games/series created: Prince of Persia, Rainbow 6


Team Ninjateamninja

  • Founded January 1985. It was originally formed for creating home console versions of Dead or Alive and its sequel.
  • Division of Koei Tecmo
  • Games and franchises created include = Dead or Alive, Ninja Gaiden, Hyrule Warriors, Metroid Other M, Dead or Alive 5
  • Current job openings at time of writing: None
  • Favourite games/series created: Dead or Alive, Metroid: Other M


Team 17.png

Team 17

  • Founded 7 December 1990 as 17-Bit Software before changing their name to Team 17 Software Limited then finally settling on it current name of Team 17 Digital Limited. Today they take on the role of developers and publishers for various independent developer companies.
  • Self owned. They do not have a parent company.
  • Games and franchises created include = Worms, Alien Breed, Body Blows, Worms WMD
  • Current job openings at time of writing: Programmers (senior, lead and general), managers, QA analysts, artists, VXF artists,
  • Favourite games/series created: Worms Armageddon, Worms WMD


So they’re my favourite developers, or at least they’re the ones who make the games I really enjoy. All of them do make at least one franchise, or have a hand in one franchise, that I don’t care for but on the whole you could class them as favourites.

Now, talking about myself…that’s for another time. When I’ve found my niche and I know what I can do well.


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