Part three of my game design analysis (otherwise known as why I love Super Mario!) Released for the Nintendo Wii in 2009 Super Mario Galaxy built upon the existing Mario formula laid down in previous games and offered a wealth of new content, ideas and ways to play and interact. Gone was the traditional game … Continue reading Analysis of Game Design Part 3 – Super Mario Galaxy
So the second part of the game design analysis; Story plots of Super Mario games never change; the princess is captured and its Mario's job to defeat Bowser and rescue her. That's the scene that was set in the original and that's how it remains here. Unlike the original NES version, Super Mario 64 wasn't … Continue reading Analysis of Game Design Part 2 – Super Mario 64
So I contemplated which games I'd choose to write about for some time, bouncing between a few ideas but I struggled a little of how I'd tie three random games together - so I thought it'd be best to talk about one series of games, and one that's been on the go for quite some … Continue reading Analysis of Game Design Part 1 – Super Mario Bros.