Quite a bit when it comes to projects such as these! For reasons mentioned in the latest Concept Art post (part 2), there's not a lot of work been done to this project. I have finished (nearly) cutting out all of the sprites I want/need for my cunning plan to work and I need to … Continue reading VFX Project – War, huh, Good Gawd; What is it Good For?
Not a lot happening here now. It's pretty much the end of the year and outside of the two week Unity exam we've just had (where regular lessons were cancelled) I've only got small bits to finish up. One of which is this concept art work. I haven't had much of a chance to do … Continue reading Concept Art – Lurking in the Dark Part 2
Part three of my game design analysis (otherwise known as why I love Super Mario!) Released for the Nintendo Wii in 2009 Super Mario Galaxy built upon the existing Mario formula laid down in previous games and offered a wealth of new content, ideas and ways to play and interact. Gone was the traditional game … Continue reading Analysis of Game Design Part 3 – Super Mario Galaxy
So the second part of the game design analysis; Story plots of Super Mario games never change; the princess is captured and its Mario's job to defeat Bowser and rescue her. That's the scene that was set in the original and that's how it remains here. Unlike the original NES version, Super Mario 64 wasn't … Continue reading Analysis of Game Design Part 2 – Super Mario 64